TL;DR
- At least nine distinct GTA 6 weapons have been identified across Trailer 1 and Trailer 2 source footage so far.
- Confirmed firearms include a Beretta 92FS handgun, an MP5-family submachine gun, an AR-15 platform rifle, and a Milkor MGL grenade launcher.
- Real-world models are visible, but the in-game equivalents will use Rockstar’s fictional brand names (Vom Feuer, Hawk & Little, Shrewsbury, etc.) — final names will be confirmed by the in-game weapon wheel at launch.
- GTA V launched with ~30 weapons and grew to ~80 across 12 years of Online updates; GTA 6 is expected to ship with a similar or slightly larger base arsenal.
- This page will be updated as Rockstar releases Trailer 3, gameplay footage, or official Newswire posts. Last updated: May 23, 2026.
How we count a weapon as “confirmed”
For a weapon to land on this gta 6 weapons list, it has to appear in a source we treat as official: a Rockstar Games trailer hosted on the RockstarGames YouTube channel, an image released through Rockstar Newswire, or a Take-Two earnings asset. Identification of the real-world model is based on visible details (slide profile, magazine, sight rail, suppressor mount) and is cross-checked against firearms databases.
Anything from a dataminer thread, a leaked build, or a Reddit screenshot stays off this page until Rockstar shows it themselves. Our Trailer 1 breakdown and the upcoming Trailer 2 deep-dive cover where each of these weapons appears in context.
Handguns confirmed in GTA 6
| In-trailer model | Real-world analog | First appearance | Notes |
|---|---|---|---|
| Compact 9mm pistol | Beretta 92FS | Trailer 2, Jason indoor scene | Visible slide serrations and open-top design match the 92FS family |
| Snub-nose revolver | Smith & Wesson J-frame style | Trailer 2, kitchen scene | 5-round cylinder, no rail — likely a small concealed-carry analog |
| Heavy semi-auto | 1911-pattern | Trailer 1 poster art | Single-action profile with grip safety; matches the “Heavy Pistol” lineage from GTA V |
Rockstar’s fictional brand names for handguns have historically rotated between Hawk & Little (Pistol, Combat Pistol) and Vom Feuer (Heavy Pistol). The 1911-style frame is almost certainly a Heavy Pistol successor; the compact 9mm reads as a new “Service Pistol” entry.
Submachine guns and rifles
| In-trailer model | Real-world analog | First appearance | Notes |
|---|---|---|---|
| Compact SMG with collapsible stock | HK MP5/40 (possibly MP5/10) | Trailer 2 robbery sequence | Carried by both Jason and Lucia; visible 30-round magazine |
| Carbine rifle, free-floating handguard | AR-15 platform (likely M4-pattern) | Trailer 1 + multiple Trailer 2 frames | Most-seen long gun across both trailers |
| Bullpup rifle (rumored) | Unconfirmed | Trailer 2 background | Not yet identified with confidence — currently classified as unverified |
The AR-15 is the most consistently visible rifle in promotional footage, which tracks with the Florida-inspired Leonida setting — the platform is the dominant civilian sporting rifle in the United States. Expect Rockstar’s in-game equivalent to slot in where GTA V’s “Carbine Rifle” sat in the weapon wheel.
Shotguns
So far, no shotgun has been visually identified in either trailer with enough confidence to confirm a specific model. Pump-action shotguns are a series staple, so absence from the trailer footage is almost certainly a function of edit choice rather than absence from the game. We’ll update this section the moment a clean shot lands.
If you can timestamp a shotgun in Trailer 1 or Trailer 2 source footage that we’ve missed, the contact form is open — frame-accurate spots help the database stay honest.
Explosives and heavy weapons
| In-trailer model | Real-world analog | First appearance | Notes |
|---|---|---|---|
| Rotary grenade launcher | Milkor Mark 14 MGL | Trailer 2 highway chase | Fired by Lucia; 6-round revolver-style cylinder visible |
| Molotov cocktail | n/a | Trailer 1 background | Brief background detail, low-confidence |
The Milkor MGL appearance is significant — that’s the first heavy-weapon confirmation outside the standard small-arms tier, and it points toward late-game / heist-tier weapon unlocks rather than the starter wheel.
Melee weapons
Trailers historically under-show melee because they don’t read well on screen. So far we have:
- Baseball bat — Trailer 1 background prop, low-confidence
- Knife / boxcutter — Trailer 2 close-quarters scene, brief frame
- Hands / unarmed — confirmed via every fight scene in both trailers
The full melee tier (machete, brass knuckles, golf club, hatchet, crowbar) is a GTA series constant. Expect all of it back, but we won’t list specific models until they’re visible.
Weapon customization spotted so far
Trailer 2 includes the first clear glimpse of attachments on a player-held weapon:
- Suppressor / silencer on the MP5-family SMG (Trailer 2)
- Red-dot optic on the AR-15-pattern rifle (Trailer 2)
- Extended magazine visible on at least one handgun (Trailer 2 indoor scene)
The customization shop (“Ammu-Nation” successor — name unconfirmed) is the most likely interface for these mods, mirroring how Weapon Workshops worked in GTA Online. We’ll add a full attachment matrix once gameplay footage drops.
Real-world weapon analogs and Rockstar’s naming convention
Rockstar’s fictional firearm brands evolved across GTA V and Online:
| Real-world maker | In-game brand | Typical category |
|---|---|---|
| Glock, Beretta, S&W | Hawk & Little | Service pistols, revolvers |
| Heckler & Koch, FN | Shrewsbury | SMGs, MGs |
| Colt, AR-15 platform | Vom Feuer | Assault rifles, sniper rifles |
| Mossberg, Remington | Shrewsbury / Coil | Shotguns, specialty |
For GTA 6 we expect the established brand families to return, possibly with one or two new entries tied to the Florida setting. The in-game weapon wheel at launch is where the canonical naming will be confirmed.
How big will the GTA 6 launch arsenal be?
For comparison, here’s how the previous mainline title scaled:
| Game | Launch weapon count | End-of-life count |
|---|---|---|
| GTA IV (2008) | ~15 | ~22 |
| GTA V (2013) | ~30 | ~80 (after 12 years of Online updates) |
| GTA 6 (Nov 19, 2026) | Projected 30–40 at launch | TBD — likely 80+ within first 3 years |
Our projection of a slightly larger launch arsenal reflects two things: GTA Online’s role in establishing player expectations for variety, and the longer development cycle (12+ years since GTA V) giving Rockstar more time to model and balance unique weapons. Take with appropriate salt — we’ll know the real number when the November 19, 2026 release actually ships.
What’s still unknown about GTA 6 weapons
These mechanics are series-relevant but unconfirmed for GTA 6 as of May 23, 2026:
- Dual-wielding — appeared in GTA V via specific weapons (machine pistols); status in GTA 6 unknown
- Weapon-switching speed and animations — no clear footage yet
- Ammo economy — buy from stores, find on enemies, or both? Unconfirmed
- Realistic recoil overhaul — Red Dead Redemption 2 introduced weapon degradation and cleaning; will those mechanics carry forward?
- Player-character specialization — does Jason or Lucia get exclusive weapons or stats? Trailer 2 shows both characters handling the same firearms, suggesting no hard split
“Trailer 2 confirms one heavy weapon, two handgun families, an SMG, and the AR-15. Everything else is still in Rockstar’s pocket.”
Update history
- May 23, 2026 — initial database publication based on Trailer 1 + Trailer 2 + Newswire artwork
- Page will be revised each time Rockstar releases new promotional material or gameplay footage